Here's some super quick key art concept development done last year for a client...
Friday, July 17, 2015
Saturday, July 4, 2015
Thursday, June 18, 2015
My old friend Michael Mullin is sort of a brilliant guy. He talks really fast because his giant brain grinds out information way faster than his comparatively lethargic lips are willing to express it all. Anyway, he wrote this YA novel entitled "Simon" which is, of course a brilliant retelling of a little known screed called "Hamlet" by some other guy...and Mike called on me to help him develop the cover art. Todd Spenceman, who coincidentally is also fairly sharp, collaborated on this as well. The top image is where we ended up. The ones below were earlier iterations. I am imploring all of the readers of my blog to go out right now (yes, both of you!) and buy it for the cover art and maybe give it a read too.
Wednesday, June 10, 2015
Last year I was hired to design and QC the sculpts for these fixtures for a recently opened Disney Store in China. It's now installed and looks really good. Personally, I miss the old Disney Store designs that incorporated 3D characters...this store design is a nice hybrid.
Sunday, May 17, 2015
Did this art for a Prince Philip costume last year....turns out Dragons are an endangered species and slaying one can get you 20 years in Fulsom Prison these days. Who knew?
Wednesday, May 6, 2015
Back in 2009, I did this Keynote presentation for Disney Interactive in an effort to get hired there as a Creative Director. The Lone Ranger hadn't even been filmed yet. In fact, all I knew is that Johnny Depp was signed on to play Tonto. They asked me to visualize how I would set up a Web Portal to promote the movie as a franchise and suggest some game and product ideas. I envisioned using 3D elements throughout as a novelty and even provided some 3D glasses to my interviewers to show how it would look on screen. Below was my presentation. I had to knock this out in like a week (for free by the way). The fact that I had zero Interactive or Web based design experience hardly phased me. I think it was a decent effort all things considered, but at the end of the day, my inexperience in this area doomed me...I had to ask what "UI" stood for in an interview...that'll do it, I guess. As you may recall, the movie didn't exactly warrant a franchise.
I enjoyed the challenge though. Everything is a learning experience.